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rus### [at] jet es wrote:
>
> program 10 days ago), and I have a relative lack of knowledge even of
> the basic foundations of raytracing and optics in general.
>
> I have a question that arised from reading the 3.1a Main
> Documentation. It is about putting a camera inside a solid (non-hollow)
> object, and not being able to render media effects. Does this mean that
> if I put a camera inside a solid, transparent object (Like a crystal
> block), and I have some media defined outside of this object my camera
> will not see it? The documents talk about this in EMPTY AND SOLID
> OBJECTS, and it alludes to a "pitfall in the empty/solid object
> implementation", but I am confused with the explanations that are
> offered. For example, it is said that "In order to be able to put solid
> objects inside a media or fog, a test has to be made for every ray that
> passes through the media. If this ray travels through a solid object the
> calculated in the part that the ray travels inside the object, but in
> that point the ray can have information already about media outside the
> object, am I wrong?
>
> Also, I did a test scene in which I placed a crystal block with ground
> this the opposite to what is said in the Main Documentation in the
> section FOG AND HOLLOW OBJECTS?
>
> Please, help me in this. It is really frustrating not to be able to
> find an answer to this (apparently) easy questions.
>
> Thanks!
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