POV-Ray : Newsgroups : povray.general : Help Please!:Camera inside solid object and media : Re: CAN ANYBODY HELP, PLEASE? Server Time
29 Jul 2024 00:37:23 EDT (-0400)
  Re: CAN ANYBODY HELP, PLEASE?  
From: Ruben Soto
Date: 26 Jan 1999 16:37:01
Message: <36AE3597.3EFB@jet.es>
rus### [at] jetes wrote:
> 

> program 10 days ago), and I have a relative lack of knowledge even of
> the basic foundations of raytracing and optics in general.
> 
>   I have a question that arised from reading the 3.1a Main
> Documentation. It is about putting a camera inside a solid (non-hollow)
> object, and not being able to render media effects. Does this mean that
> if I put a camera inside a solid, transparent object (Like a crystal
> block), and I have some media defined outside of this object my camera
> will not see it? The documents talk about this in EMPTY AND SOLID
> OBJECTS, and it alludes to a "pitfall in the empty/solid object
> implementation", but I am confused with the explanations that are
> offered. For example, it is said that "In order to be able to put solid
> objects inside a media or fog, a test has to be made for every ray that
> passes through the media. If this ray travels through a solid object the

> calculated in the part that the ray travels inside the object, but in
> that point the ray can have information already about media outside the
> object, am I wrong?
> 
>   Also, I did a test scene in which I placed a crystal block with ground

> this the opposite to what is said in the Main Documentation in the
> section FOG AND HOLLOW OBJECTS?
> 
>   Please, help me in this. It is really frustrating not to be able to
> find an answer to this (apparently) easy questions.
> 
>   Thanks!


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.