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Well, I decided to play a bit with radiosity myself, just testing things, seeing how
they
turned out...
So, here they are, The same scene, with and without radiosity.
There are no lightsources, above what we see is a bright(high ambient) plane, that
illuminates the scene. Made a very good job of it to, far better than a area light
would..
Nothing fancy here. The bottom is your basic checker... Not green and blue, though..
Stone-textures are default, but have a bit more ambient to them than normal..
A question : In my early experiments, i had some of the interections to really "glow"
when
radiosity rendered. Anyone care to point me more to the effect, how to be improved ??
(I'm
afraid I lost those settings...)
First one with, next without radiosity.
(most noteworthy are the shadows in the "window")
//Spider
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