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I've got a sand texture that I want to make a bit more grainey. Can I add a bump map
to
the followingfor this effect?
Any other ideas would be appreciated.
Thanks,
D.
texture {
pigment
{ colour rgb<0.792,0.655,0.400> }
}
texture { pigment
{ granite
color_map
{ [0.00 color rgb<0.945, 0.863, 0.396>]
[0.11 color rgbf<0.953, 0.678, 0.404, 0.086>]
[0.24 color rgbf<0.886, 0.651, 0.157, 0.329>]
[0.49 color rgb<0.910, 0.588, 0.220>]
[0.78 color rgbf<0.933, 0.784, 0.627, 0.196>]
[1.00 color rgbf<1.000, 1.000, 1.000, 0.996>]
} } }
texture { pigment
{ granite
turbulence 0.49
color_map
{ [0.00 color rgbf<0.549, 0.369, 0.024, 0.388>]
[0.20 color rgb<0.961, 0.773, 0.341>]
[0.52 color rgbf<0.655, 0.365, 0.086, 0.098>]
[0.75 color rgbf<0.918, 0.647, 0.349, 0.369>]
[1.00 color rgbf<0.439, 0.275, 0.027, 0.729>]
}
scale <2.0, 2.0, 2.0>
}}
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