POV-Ray : Newsgroups : povray.newusers : POV-Ray Language : Re: POV-Ray Language Server Time
3 Oct 2024 19:16:43 EDT (-0400)
  Re: POV-Ray Language  
From: Jim Kress
Date: 15 Jan 1999 15:18:46
Message: <369fa2a6.0@news.povray.org>
There are no such books.  POV scene language is unique to POV.  It kinda
looks like C but getting a book on the C language will not help you learn to
write POV files in POV scene language.

The best thing to do is to (as others have mentioned) download the POV
executable (binaries) and the POV documentation manual.  Read through the
manual and do the exercises in the manual.  That is the best way to learn
the POV scene language.

--
Jim

Check out my web site http://www.kressworks.com/
It'll blow your mind (politically), stimulate your senses (artistically)
and provide scientific insights beyond compare!

Be sure to read the Warp maintained POV VFAQ:
http://www.cs.tut.fi/~warp/povVFAQ.html




James wrote in message <369f9e92.0@news.povray.org>...
>The reason I want to know the language you right the scenes is so I could
go
>out and buy a book on that language.
>
>
>Ron Parker wrote in message <369f9ae4.0@news.povray.org>...
>>On Fri, 15 Jan 1999 13:06:10 -0600, James <bea### [at] compuvisionnet> wrote:
>>>What I was wondering was, what TYPE of language is it? Like there is a
>>>language named, "C++".  Is it similar to it or now even close?
>>
>>POV script is a lot like BASIC in terms of its looping, conditional,
>>and assignment operations, except for the lack of GOTO and FOR.
>>
>>Declaring objects and textures, though, isn't really like any other
>>language I can think of: each object type has a number of required
>>parameters with a required order, followed by a number of named
>>optional parameters, such as the water level on a height field,
>>followed by a number of globally recognized modifiers that work on
>>all objects, such as texture and transformations.  This part of the
>>process is declarative rather than procedural and so does not map
>>well to any procedural language like C or C++.  Perhaps if you would
>>tell us why this information is important, we could provide a better
>>answer.
>>
>>Your best bet is to just get a copy of the documentation and read it,
>>or grab a few sample scene files and try to understand them.
>
>


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