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The reason I want to know the language you right the scenes is so I could go
out and buy a book on that language.
Ron Parker wrote in message <369f9ae4.0@news.povray.org>...
>On Fri, 15 Jan 1999 13:06:10 -0600, James <bea### [at] compuvisionnet> wrote:
>>What I was wondering was, what TYPE of language is it? Like there is a
>>language named, "C++". Is it similar to it or now even close?
>
>POV script is a lot like BASIC in terms of its looping, conditional,
>and assignment operations, except for the lack of GOTO and FOR.
>
>Declaring objects and textures, though, isn't really like any other
>language I can think of: each object type has a number of required
>parameters with a required order, followed by a number of named
>optional parameters, such as the water level on a height field,
>followed by a number of globally recognized modifiers that work on
>all objects, such as texture and transformations. This part of the
>process is declarative rather than procedural and so does not map
>well to any procedural language like C or C++. Perhaps if you would
>tell us why this information is important, we could provide a better
>answer.
>
>Your best bet is to just get a copy of the documentation and read it,
>or grab a few sample scene files and try to understand them.
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