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How about doing some adjustments on this example?:
//BEGIN
#declare rLED=
object {
sphere {0,1} //shape only (replace with yours)
pigment {rgbf<1,0,0,.5>} //lower or raise filter amount
normal {granite .025 scale .025} //reduce further if grainy
finish {ambient .75 diffuse .1 phong .5 phong_size 5}
}
light_source {0,
color rgb<1,0,0> //change 0 to location vector if placement needed
looks_like {rLED}
fade_distance 2 fade_power 2 //make distance fully lit maximum
}
camera
{
location <0.0 , 0.0 ,-9.0>
direction 3*z
look_at <0.0 , 0.0 , 0.0>
}
plane {y,-1 rotate -15*x pigment {rgb 1}}
//END
I'm guessing this question has already had many answers but I forgot by
the time I finished reading the follow-ups. Wonder if a chat-like
newsgroup is feasible? :|
Neil Mercer wrote:
>
> Hi there,
>
> I'm trying to model (amongst other things) a LED. Building the shape
> has not really been a problem, but now I want to be able to include a light
> inside it so I can make the LED light up (obviously). I'm having trouble
> getting the light to look right. So far it either floods the scene with
> light (i.e. too intense) or merely makes the LED structure look like it has
> a shiny surface texture. What I would like is that nice glow that looks so
> simple and easy!
>
> Also, at this stage I've been colouring the LED itself and using a white
> (or near-white light). Would it be better to have a clear LED and a
> coloured light?
>
> Thanks in advance for any help.
>
> Neil.
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
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