Ken wrote:
> Alex Magidow wrote:
>
> > My favorite tool for doing that would be STOMP 3D. It has extrude along
> > spline path functions, NURBS and a few other cool features. And its 100%
> > free. The only down side is that it doesn't export to Moray. But, if you
> > get enough conversion utilities, you can convert the files to a moray
> > UDO/INC file.
> >
> > http://holly.colostate.edu/~tschrein/Stomp/Stomp.html
> >
> > JayHolly wrote:
> >
> > > I am new to Moray and POV and am having difficulty creating bent
> > > tubes. I am trying to model a Mountain bike handlebar and other "bendy
> > > stuff" such as the cables and frame.
> > >
> > > Thanks in advance - Jayholly.
> >
> > --
> > Gods don't save people. People save people.
>
> ... or if you would like to avoid learning a whole new modeling process,
> a large download, and gain a useful utility that was designed soley for this
>
> pupose try the all new program called Piper by Mike Weber.
>
> It can be found at:
>
> http://www.geocities.com/SiliconValley/Pines/8625/piper/piper.html
This looks like it only codes for b-spline camera paths.
>
>
> Ken Tyler
--
Gods don't save people. People save people.
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