POV-Ray : Newsgroups : povray.newusers : lighting problem : Re: lighting problem Server Time
6 Sep 2024 06:23:58 EDT (-0400)
  Re: lighting problem  
From: Bob Hughes
Date: 9 Jan 1999 08:11:50
Message: <36975595.BFD1CD03@aol.com>
Heck, I thought there was supposed to be balls in that picture!
You must be encountering a similar effect I had once. If overlapping (I
know, maybe not even overlapping) lights are in atmosphere they can
cause granular interference somehow. Seems the only remedy I had
available was to increase the samples greatly (70 I believe). I didn't
take a note down of it otherwise I'd know exactly what to tell you.

Chris Field wrote:
> 
> Sorry, looking back i didnt really make myself too clear did i?
> 
> The problem was the 'spheres' (for want of a better word) which have
> appeared halfway along the beams of light...It looks like the lights are
> shining on a ball which doesnt have any texture, but leaves some sort of
> shadow.
> 
> I've only just discovered that there was a Povray 3.1, but i need to
> complete this 'project' i'm working on, and as yet havent properly figured
> out the usage of media.....
> 
> Thanks anyway, as the brightness was another problem i was trying to deal
> with ;-)
> 
> Chris.
> 
> Bob Hughes wrote in message <369600F1.735134F7@aol.com>...
> >You didn't mention what you were looking for it to be like, brighter
> >beams of light I suppose though, right?
> >In 3.0* the atmosphere brightens when scattering is lowered typically
> >due to the fact that scattering also causes light to also diminish as it
> >increases. You could try atmospheric_attenuation off in the lights and
> >that might remedy it also (leave atmosphere on). I'm quickly forgetting
> >how POV 3.02 works but this should help.
> >

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
=Bob


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