POV-Ray : Newsgroups : povray.text.scene-files : Re: a little game : Re: a little game Server Time
29 Jul 2024 00:32:32 EDT (-0400)
  Re: a little game  
From: Spider
Date: 8 Jan 1999 14:48:58
Message: <36966055.1A3B1517@bahnhof.se>
I'm at it.
//Spider

Ken wrote:
> 
> Ken wrote:
> > HEY !! Mr. Tyler  has it. It shall return.
> 
> It returneth.
> 
> Next person !
> 
> --
> Ken Tyler
> 
> tyl### [at] pacbellnet
> 
> camera {
>      location <-100, 10, -100>
>      sky <0, 1, 0>
>      look_at <0, 0, 0>
> }
> 
> light_source {
>      <-1000, 800, -2000>
>      color rgb<1, 1, 1>
> }
> 
> plane {
>      <0, 1, 0>, 0
>      pigment {
>           color rgb<1, 1, 1>
>      }
> }
> 
> //bobs part one
> #declare C=1;
> #while (C<9)
> sphere {0,1
> pigment {rgb C/10 filter C/9}
>   normal {waves .4 turbulence .2 scale .1 phase clock}
>   finish {ambient .6-(C/11) diffuse .2+(C/15) specular .6 roughness .01
> reflection .25
>    irid {.6 thickness .3 turbulence .2} brilliance -.15 metallic .4}
>   interior {ior 1.05 caustics 4 fade_distance 1.5 fade_power 1}
> scale <C/3,C/4,C/5>*7 rotate C*45*y rotate clock*360*y
>   translate <3,5,-7>*4
> }
> #declare C=C+1;
> #end
> //bobs part one
> 
> //Johannes' part 1
> union {
>   superellipsoid { <0.1, 0.1> }
>   superellipsoid { <1.0, 0.1> translate  0.93*y }
>   superellipsoid { <1.0, 0.1> translate  0.93*x }
>   material{
> 
>     texture{
> 
>       pigment { color rgb <0.8, 0.0, 0.0> }
>       finish {
>         ambient 0.2
>         diffuse 0.3
>         brilliance 0.099
>         phong 1.0
>         phong_size 4.3
>         specular 0.22
>         roughness 0.001
>       }
>     }
>   }
>   scale <2.5, 2.5, 1.25>
>   rotate <0, 0, 45>
>   translate  <-80, 3.3, -70>
> }
> //End Johannes' part 1
> 
> // Start Ken 3of3
>   #declare Obelisk =
>   intersection{intersection{intersection{
>   plane{x,0 rotate  5*z translate 9*x }
>   plane{x,0 rotate  5*z translate 9*x rotate  90*y }
>   plane{x,0 rotate  5*z translate 9*x rotate 180*y }
>   plane{x,0 rotate  5*z translate 8*x rotate 270*y}}
>   plane{x,0 rotate 30*z translate 5*x translate 60*y}
>   plane{x,0 rotate 30*z translate 5*x translate 60*y rotate  90*y}
>   plane{x,0 rotate 30*z translate 5*x translate 60*y rotate 180*y}
>   plane{x,0 rotate 30*z translate 5*x translate 60*y rotate 270*y}
>   plane{y,0 inverse}}
>   cylinder{z*-10,z*10,6 scale<1,1.75,1>inverse pigment{rgb 0}}}
> 
>   #declare OBTex =
>   texture{pigment{granite turbulence 5 color_map{
>   [.25 rgb<.70,.67,.64>][.50 rgb<.65,.63,.59>]
>   [.75 rgb<.70,.67,.64>][1.0 rgb<.65,.63,.59>]}}
>   finish{ambient .4 diffuse .35}}
> 
>   #declare Obelisk_Set =
>   union{
>   object{Obelisk scale<1.5,1.25,1>translate<-100,0,50>texture{OBTex scale 10}}
>   object{Obelisk scale<1.5,1.25,1>translate< 100,0,50>texture{OBTex scale 10}}}
> 
>   union{
>   #declare A = 0;
>   #while  (A<10)
>   object{Obelisk_Set translate 250*z*A}
>   #declare A=A+1; #end rotate 45*y}
> 
>   fog{distance 150 color rgb<.70,.67,.63>fog_type 2 fog_offset 15 fog_alt 1}
> // End Ken 3of3


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