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I'm at it.
//Spider
Ken wrote:
>
> Ken wrote:
> > HEY !! Mr. Tyler has it. It shall return.
>
> It returneth.
>
> Next person !
>
> --
> Ken Tyler
>
> tyl### [at] pacbell net
>
> camera {
> location <-100, 10, -100>
> sky <0, 1, 0>
> look_at <0, 0, 0>
> }
>
> light_source {
> <-1000, 800, -2000>
> color rgb<1, 1, 1>
> }
>
> plane {
> <0, 1, 0>, 0
> pigment {
> color rgb<1, 1, 1>
> }
> }
>
> //bobs part one
> #declare C=1;
> #while (C<9)
> sphere {0,1
> pigment {rgb C/10 filter C/9}
> normal {waves .4 turbulence .2 scale .1 phase clock}
> finish {ambient .6-(C/11) diffuse .2+(C/15) specular .6 roughness .01
> reflection .25
> irid {.6 thickness .3 turbulence .2} brilliance -.15 metallic .4}
> interior {ior 1.05 caustics 4 fade_distance 1.5 fade_power 1}
> scale <C/3,C/4,C/5>*7 rotate C*45*y rotate clock*360*y
> translate <3,5,-7>*4
> }
> #declare C=C+1;
> #end
> //bobs part one
>
> //Johannes' part 1
> union {
> superellipsoid { <0.1, 0.1> }
> superellipsoid { <1.0, 0.1> translate 0.93*y }
> superellipsoid { <1.0, 0.1> translate 0.93*x }
> material{
>
> texture{
>
> pigment { color rgb <0.8, 0.0, 0.0> }
> finish {
> ambient 0.2
> diffuse 0.3
> brilliance 0.099
> phong 1.0
> phong_size 4.3
> specular 0.22
> roughness 0.001
> }
> }
> }
> scale <2.5, 2.5, 1.25>
> rotate <0, 0, 45>
> translate <-80, 3.3, -70>
> }
> //End Johannes' part 1
>
> // Start Ken 3of3
> #declare Obelisk =
> intersection{intersection{intersection{
> plane{x,0 rotate 5*z translate 9*x }
> plane{x,0 rotate 5*z translate 9*x rotate 90*y }
> plane{x,0 rotate 5*z translate 9*x rotate 180*y }
> plane{x,0 rotate 5*z translate 8*x rotate 270*y}}
> plane{x,0 rotate 30*z translate 5*x translate 60*y}
> plane{x,0 rotate 30*z translate 5*x translate 60*y rotate 90*y}
> plane{x,0 rotate 30*z translate 5*x translate 60*y rotate 180*y}
> plane{x,0 rotate 30*z translate 5*x translate 60*y rotate 270*y}
> plane{y,0 inverse}}
> cylinder{z*-10,z*10,6 scale<1,1.75,1>inverse pigment{rgb 0}}}
>
> #declare OBTex =
> texture{pigment{granite turbulence 5 color_map{
> [.25 rgb<.70,.67,.64>][.50 rgb<.65,.63,.59>]
> [.75 rgb<.70,.67,.64>][1.0 rgb<.65,.63,.59>]}}
> finish{ambient .4 diffuse .35}}
>
> #declare Obelisk_Set =
> union{
> object{Obelisk scale<1.5,1.25,1>translate<-100,0,50>texture{OBTex scale 10}}
> object{Obelisk scale<1.5,1.25,1>translate< 100,0,50>texture{OBTex scale 10}}}
>
> union{
> #declare A = 0;
> #while (A<10)
> object{Obelisk_Set translate 250*z*A}
> #declare A=A+1; #end rotate 45*y}
>
> fog{distance 150 color rgb<.70,.67,.63>fog_type 2 fog_offset 15 fog_alt 1}
> // End Ken 3of3
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