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I was actually playing around with this just the other day. It is pretty
elementary to allow for the tiling in spherical, cylindrical, and torus mappings.
I didn't encounter any crashes or bugs. I did run into a bit of a wall trying to
add syntax to the parser to support this at the scene level (I just hard-coded in
the changes when I was playing with it). I haven't really had a lot of time to
play with it, but I'll post if I find some time and get it working.
Ken
Diego Krota wrote:
> Hi!
>
> Once I tried to modify POV source code to make possible to map an image
> with the
> spherical wrapping with repetitions. (Sp the image can be tiled on the sphere).
> It worked under some conditions but often I got errors and crashes.
> Since I'm not extremly skilled in programming and my knowledge of POV
> source code
> is less than minimal, why no one ever did such (pretty simple, trust me)
> extremly useful update to the code?
>
> I wrote at least ten mails to Alexander Enzmann, who wrote the original
> mapping code but never received any answer.
>
> *** to answer by mail remaove the "X" form my address ***
> (---------------------------------------------------------------)
> ( Diego Krota http://www.geocities.com/SiliconValley/Way/2419 )
> (---------------------------------------------------------------)
> ( Never do anything you wouldn't be caught dead doing )
> (---------------------------------------------------------------)
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