POV-Ray : Newsgroups : povray.programming : Calculating a mesh from a blob : Re: Calculating a mesh from a blob Server Time
29 Jul 2024 02:20:15 EDT (-0400)
  Re: Calculating a mesh from a blob  
From: Matthew Corey Brown - XenoArch
Date: 3 Jan 1999 21:39:06
Message: <36902A2B.1D17080C@mindspring.com>
look at the pov source as long as you don't copy the code just the
algorithm, it should help you in the right direction. In general the
algorithm isn't copyrighted just the code itself. Though the blob speed
ups probably are. (Though those are so confusing to me) If your going to
do this for windows you may want to look at the gui extensions legal
ease to see if you can comply to that and then just use povrays own 
functions. Not sure if it would be allowed though.

Nieminen Mika wrote:
> 
> Matthew Corey Brown - XenoArch <xen### [at] mindspringcom> wrote:
> : I would surround the blob in a box grid.
> : shoot rays from the the grid intersections.
> : Find all intersections of the blob on the ray
> :       (record the normal too)
> 
> : and make a mesh from the intersection points.
> 
>   I don't know how to calculate the intersection of a ray and a blob.
> 
>   And I forgot to mention that I want fully transformable (translate,
> non-uniform scale, rotate) blob components (both spherical and cylindrical),
> just as in povray. I want to make a _good_ blob modeller :)
> 
> --
> main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
> *_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp. -*/


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