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Hi Daniel Hargreaves, you recently wrote in moray.win:
> Hats off to the Moray team! Well it looks like with the latest build, that they
> have fixed the refraction problem.
Hey, now I program in my sleep<g>. We never touched any of the
texturing code for that build. I have no idea how that can fix it. Did
you check the POV code that the two buils output, since I'm 100%
certain it's the same POV code.
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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