POV-Ray : Newsgroups : povray.programming : Calculating a mesh from a blob : Re: Calculating a mesh from a blob Server Time
29 Jul 2024 02:23:57 EDT (-0400)
  Re: Calculating a mesh from a blob  
From: Nieminen Mika
Date: 1 Jan 1999 11:25:17
Message: <368cf6ed.0@news.povray.org>
Matthew Corey Brown - XenoArch <xen### [at] mindspringcom> wrote:
: I would surround the blob in a box grid.
: shoot rays from the the grid intersections.
: Find all intersections of the blob on the ray 
: 	(record the normal too)

: and make a mesh from the intersection points.

  I don't know how to calculate the intersection of a ray and a blob.

  And I forgot to mention that I want fully transformable (translate,
non-uniform scale, rotate) blob components (both spherical and cylindrical),
just as in povray. I want to make a _good_ blob modeller :)

-- 
main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
*_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp. -*/


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