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Hi Alex Magidow, you recently wrote in moray.win:
> I couldn't tell anything about the wireframe- too many triangles. But the image is
> textured with teh aluminum texture from the libraries, which has no normal mapping.
> However, the effect is much like that of a normal map.
Maybe try texturing it with a new texture that has a Solid Color
Pigment.
> In response to the comma thingy, would that make it so that the object was
> enormouse when imported into moray?
No, the basic size shouldn't change.
> Because, just to make the helixes a mangable size,
> I had to u-scale them down to .35 of their normal size.
Well, there really isn't such a thing as 'normal size'. You can create
huge objects and tiny objects.
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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