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Hi Gordon,
As I write, I am rendering your sample file supplied with version 3.1
(MSDOS). I had to make some simple changes in order for this to render
nicely. The first was to change the name of your include file. I
suspect that this is because of the DOS limitation for naming. The only
other thing that I changed was to add a semi-colon to the end of each
#declare statement that declares a value (as opposed to declaring an
object). Povray would run, but would generate MANY error messages
(multiple messages for each blade), without adding the semi-colons.
Other than that, it appears to be rendering fine.
Chris
Gordon wrote:
>
> I noticed a couple of threads in this and other groups on this server
> regarding "grass" (the mowing kind that is). For those who are interested,
> here is my method of doing grass.
>
> It uses a mesh object which is then copied several hundred times. The
> result is fairly realistic even with a basic texture. The rendering speed is
> also pretty good.
>
> The files attached will create around 4 million blades of grass. I have done
> scenes with several hundred million!!!
>
> Please note these files are version 3.0, I have not tried them in 3.1. I may
> get to that this weekend, otherwise, any enterprising POVer is welcome to
> take my code and do with it what they will!
>
> Regards and Seasons Greetings to all POVers,
>
> Gordon
> <gor### [at] hotmail com>
>
> Name: Reed Plugin.inc
> Reed Plugin.inc Type: INC File
(application/x-unknown-content-type-INC_auto_file)
> Encoding: x-uuencode
>
> Name: Reeds.pov
> Reeds.pov Type: POV File (application/x-unknown-content-type-POV_auto_file)
> Encoding: x-uuencode
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