POV-Ray : Newsgroups : povray.text.scene-files : Grass Routine : Re: Grass Routine Server Time
29 Jul 2024 00:36:25 EDT (-0400)
  Re: Grass Routine  
From: Chris McCrae
Date: 1 Jan 1999 18:04:52
Message: <368D5496.A05F79CE@home.com>
Hi Gordon,
	As I write, I am rendering your sample file supplied with version 3.1
(MSDOS).  I had to make some simple changes in order for this to render
nicely.  The first was to change the name of your include file.  I
suspect that this is because of the DOS limitation for naming.  The only
other thing that I changed was to add a semi-colon to the end of each
#declare statement that declares a value (as opposed to declaring an
object).  Povray would run, but would generate MANY error messages
(multiple messages for each blade), without adding the semi-colons. 
Other than that, it appears to be rendering fine.

Chris

Gordon wrote:
> 
> I noticed a couple of threads in this and other groups on this server
> regarding "grass" (the mowing kind that is). For those who are interested,
> here is my method of doing grass.
> 
> It uses a mesh object which is then copied several hundred times.  The
> result is fairly realistic even with a basic texture. The rendering speed is
> also pretty good.
> 
> The files attached will create around 4 million blades of grass. I have done
> scenes with several hundred million!!!
> 
> Please note these files are version 3.0, I have not tried them in 3.1. I may
> get to that this weekend, otherwise, any enterprising POVer is welcome to
> take my code and do with it what they will!
> 
> Regards and Seasons Greetings to all POVers,
> 
> Gordon
> <gor### [at] hotmailcom>
> 
>                          Name: Reed Plugin.inc
>    Reed Plugin.inc       Type: INC File
(application/x-unknown-content-type-INC_auto_file)
>                      Encoding: x-uuencode
> 
>                    Name: Reeds.pov
>    Reeds.pov       Type: POV File (application/x-unknown-content-type-POV_auto_file)
>                Encoding: x-uuencode


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