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I couldn't tell anything about the wireframe- too many triangles. But the image is
textured with teh aluminum texture from the libraries, which has no normal mapping.
However, the effect is much like that of a normal map.
In response to the comma thingy, would that make it so that the object was
enormouse when imported into moray? Because, just to make the helixes a mangable
size, I had to u-scale them down to .35 of their normal size.
Lutz Kretzschmar wrote:
> Hi Alex Magidow, you recently wrote in moray.win:
>
> > As well as several other UDO/INC problems. I have done several tests, now
> > posted on comp.graphics.rendering.raytracing, and they problem, oddly enough,
> > seems to be that of a normal map or something.
> A Normal map? That can't possibly be influencing the wireframe
> display. Are you texturing the UDO objects or are you using the
> default texture? Unfortunately the release contains a MORAYPOV.INC
> that defines the default texture to be red and bumpy.
>
> - Lutz
> email : lut### [at] stmuc com
> Web : http://www.stmuc.com/moray
--
"Only after the last tree has been cut down. Only after the last river has
been poisoned. Only after the last fish has been caught. Only then will you
find that money cannot be eaten."- Cree Indian Prophecy
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