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This is a bit of a guess, but have you tried adding the "hollow" property to
your glass sphere object?
Matt
Daniel Hargreaves wrote in message <368175D2.41321785@mpiarch.com>...
>
>
>Alex Magidow wrote:
>
>> If I am not mistaken, ior stands for "Index of Refraction".
>>
>> Daniel Hargreaves wrote:
>>
>> > I have been using Glass 3 (the same setting from POV, not the ones
>> > provided with Moray). I have noticed that the IOR has been moved inside
>> > of the interior statement, but where has refraction gone to? My glass
>> > spheres have taken a very different personality, which I just don't
like
>> > as much. I guess my question is what do I need to do to get moray 3.1
to
>> > do glass spheres like moray 3.0?
>> ><SNIP>
>
>You are correct IOR does stand for "Index of Refraction". The problem is
when
>you turn refraction on or set it to a value, you get a very different
effect
>with the glass. I have included 2 small JPGs to show with and without the
POV
>refraction setting. If anyone has any insight, it would be greatly
appreciated.
>Thanks.
>
>
>
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