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I have been using Glass 3 (the same setting from POV, not the ones
provided with Moray). I have noticed that the IOR has been moved inside
of the interior statement, but where has refraction gone to? My glass
spheres have taken a very different personality, which I just don't like
as much. I guess my question is what do I need to do to get moray 3.1 to
do glass spheres like moray 3.0?
Here are my Moray 3.0 settings for the glass:
#declare Glass3 =
texture // Glass3
{
pigment
{
color rgbf <0.98, 0.98, 0.98, 0.9>
}
finish
{
ambient 0.1
diffuse 0.1
phong 1.0
phong_size 100.0
specular 0.8
roughness 0.0003
reflection 0.1
refraction on ior 1.45
}
}
This is what Moray 3.1 is converting them to:
#declare Glass3 =
material // Glass3
{
texture
{
pigment
{
color rgbf <0.98, 0.98, 0.98, 0.9>
}
finish
{
ambient 0.1
diffuse 0.1
phong 1.0
phong_size 100.0
specular 0.8
roughness 0.0003
reflection 0.1
}
}
interior
{
ior 1.45
}
}
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