POV-Ray : Newsgroups : moray.win : Moray v3.1 : Re: Moray v3.1 Server Time
29 Jul 2024 16:30:02 EDT (-0400)
  Re: Moray v3.1  
From: Simon de Vet
Date: 18 Dec 1998 13:44:48
Message: <367AB0FA.4CE270B0@istar.ca>
Lutz Kretzschmar wrote:

> Hi Mike Weber, you recently wrote in moray.win:
>
> > I received a letter in the mail from Lutz & Co. regarding the new Moray v3.1
> > and one of the new features will be inverse kinematics.  Who can tell me
> > about inverse kinematics?? I have seen in mentioned in product reviews in
> > CGW - but have no idea what it is.
> In a hierarchical model you define how certain joints can be rotated
> or moved. Then you select an object at the end of the hierarchy and
> move it and Moray calculates how to rotate and move the joints you
> specify such that the object you're dragging ends up where you're
> dragging it to. The example that comes with Moray is a robot holding a
> cube. It has a shoulder and a two-segment arm. You grab the little
> cube and drag it and the arm extends and bends as specified.

Wooo hoo!

You, sir (sirs? I still don't know if Lutz Kretzschmar is one person or 2) , are a
genius! Thank you, this is what I've needed forever.. any chance of an updated
list of what to expect in 3.1, to keep us interested? Afterall, with all the
waiting we've done, you owe us! >;-) (j/k)

Simon
http://home.istar.ca/~sdevet


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