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For what it's worth, (probably not much considering my level of
expertise) I've been having a similar problem with a couple of my scenes
and I found that adding "extinction 0" to the media setting helped quite
a bit. It made my sky sphere visible again gave me the "cone" of
scattering that I was looking for. Also setting "media interaction
off" for fill lights and using spotlights instead of point lights made
things easier to control.
Best,
Mike Wilson
Andrew Cocker wrote:
> Hi,
> I sort of found a solution to the problem by using a cloud plane.
> I
> guess the problem is that sky_sphere's are so large. I'd still be
> interested
> to know if I was doing something wrong.
>
> Thanks again,
>
> Andy
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