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Lodewijk Voge wrote:
>
> hello,
>
> I've recently started playing with BMRT and now I wonder, is there any
> technical reason (as opposed to things like lack of time or manpower) why the
> texturing in povray uses hardcoded procedures instead of something like the
> RenderMan shaders? they seem a lot more powerful, and it seems better design
> as well.
>
> am I missing something?
>
> Lodewijk
I think, that hardcoded procedures are faster.
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