POV-Ray : Newsgroups : povray.programming : procedural textures : Re: procedural textures Server Time
29 Jul 2024 02:35:20 EDT (-0400)
  Re: procedural textures  
From: Disnel
Date: 15 Dec 1998 09:13:49
Message: <36758DCB.24BC3C10@linux.itam.cas.cz>
Lodewijk Voge wrote:
> 
> hello,
> 
> I've recently started playing with BMRT and now I wonder, is there any
> technical reason (as opposed to things like lack of time or manpower) why the
> texturing in povray uses hardcoded procedures instead of something like the
> RenderMan shaders? they seem a lot more powerful, and it seems better design
> as well.
> 
> am I missing something?
> 
> Lodewijk

I think, that hardcoded procedures are faster.


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