|
![](/i/fill.gif) |
I tried it out with a number of different layered texture options and it
seems to do a good job. Overlapping objects with filter and transmit
work too.
The one thing I can't yet do with it, but I'm sure it wasn't your
intent, is make filtering act in a subtractive mixing manner - like the
classic yellow + blue = green situation. Still, the colors don't turn
black. It's more of a grey, which isn't nearly as bad.
-Mike
Post a reply to this message
|
![](/i/fill.gif) |