Some days ago Jaime Vives, with the suggestion of Jerry Anning, processed a
macro to turn lathes to mesh. The intention was to reduce the time to
render.
I decided to study the subject. I made some tests with different
alternatives on a simple bottle:
- Mesh with the macro of Jaime Vives
- Mesh with the help of Spatch. First DXF from Spatch and later 3DWin to
turn to pov mesh with smooth triangles.
- Bicubic patch with Spatch.
- Lathe.
I use a resolution of 320 x 240 no AA. The results were:
Time Render File Size
Mesh (Macro) 3:29 16 Kb
Mesh (Spatch - 3DWin) 3:31 604 Kb
Bicubic patch (Spatch) 6:58 110 Kb
Lathe 8:44 4 Kb
Conclusion: The macro is more efficient; smaller time to render and reduced
volume of the archives.
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