Richard Butler wrote:
>
> 1. I wish to map separate images to the faces
> of a cube object. Is this possible or do I
> need to contruct a group object of planes/thin
> polygons?
>
There is a way to make a texture wrap around the box instead of going
through the box. Check out UVPov, which does uv mapping (surface mapping)
of textures. You can read about it at (and get it from) my website:
http://nathan.kopp.com/patched.htm
The superpatch also contains my uv-mapping patch. You can get it at:
http://www.twysted.net/PatchStation/suppatch.htm
If you try this and you have further questions about how exactly to do
uv mapping on the box, send me an email.
-Nathan Kopp
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