|
![](/i/fill.gif) |
Margus Ramst wrote:
>
> Actually, I disagree that the effect is less interesting - it just has
> different uses. With media_attenuation and/or light_attenuation you can
> make streetlights, lanterns, sun etc. etc.
I agree with Margus, I had some nice versions of a PointLight sitting in
a partly transparent texture. So you got beams heading in all directions
and with some fading they will not run out of the screen. Another effect
was a projector that has thrown an filtered Imagemap on a white wall. I
know that is possible without atmosphere too, but you can't see the
beams. It would be nice to here from anybody else who tried it, since I
still don't got it working right. I could post an image in
binaries.images if someone is interested.
Post a reply to this message
|
![](/i/fill.gif) |