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=Bob wrote:
> Here it is.
> The planes refraction apparently jumps over into the sphere, which is shown
> floating halfway in the watery looking plane surface.
> The sphere itself is simply an invisible rgbf 1 pigment, a modest finish
> without any reflection and with no refraction enabled in it.
> The plane does have an ior; and an inverse keyword, which I tried before and
> after the interior statement with the same result.
>
> // Refraction bug?
> // refraction seems to jump into an external object
> // which itself does not have an ior
> // 98.91, bob hughes
Have you stopped to consider that when you use the inverse
keyword on the plane, with your camera located where it is,
the sphere is inside a solid object ( i.e. the plane) ?
Ken Tyler
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