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I have begun on my first POV-RAY rendering and seem to be at an impasse
An element I wish to use involved concentrating some spotlights on a highly
reflective sphere. The spotlights more than illuminate the sphere, but the
light does not bounce off of the sphere. Checking the documentation, I
happened upon this very sad passage:
"POV-Ray and most other ray-tracers can only simulate directly light which
comes directly from actual light sources. Light coming from other objects
such as mirrors via specular reflection (such as shining a flashlight onto a
mirror for example) cannot be simulated."
Does this mean no Disco Mirror Balls? No bouncing lasers off mirrors? No
scattering light of broken mirror shards?
Have I missed something very simple, or is the sad truth that light really
can't be reflected off of reflective surfaces?
Thanks,
-Dave
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