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Ron Parker wrote:
>
> Patches I have but haven't had the time to add:
> -----------------------------------------------
> o Some new and exciting warps from XenoArch: cylindrical, spherical, toroidal,
> planar
> o Some great new lighting patches, also from XenoArch: parallel light_sources,
> flexible group-based shadowing and illumination, "masked" lights
> o Nathan Kopp's updated UV mapping patch, plus his new reset_children warp
> o Wyzard's new metallic reflection patch
>
Is there any info on the web about XenoArch's patches? I myself just made a
modification to cylinder lights so that they shoot parallel beams (just a quick
test of parallel light beams, though... nothing really serious). I'm also
interested in the other changes.
-Nathan Kopp
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