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Lukee wrote:
>
> Please tell me your opinion!
>
> Luca Rivelli <luk### [at] usa net>
You can effect something similar through the use of arrays, file io and
includes. And using a pre animation ini/pov script to pre-compute your
frames (with display/output turned off):
display=0
Output_to_File=0
It of course would be nice to be able to save state of all objects with
one command, but with a little work you can create a newtonian based
physics script complete with collision, etc detection. I had did
something primative along those lines for a space battle with klingon
warships.
Personally I think a render statement would make frame-based rendering a
little too complex. At least for animations involving many objects.
--
Lewis A. Sellers: writer and contract Multimedia Website Developer
mailto:lse### [at] usit net (The Fourth Millennium Foundation)
http://www.public.usit.net/lsellers/ & http://www.intrafoundation.com
http://brain-of-pooh.tech-soft.com/users/critters/bios/sellers_lewis.html
You can bug the living bejesus out of me live on ICQ @ 491461
(If I don't get back to you within a month, I'm out of prozac in some
dark corner somewhere screaming things quite unintelligable but -- most
curiously -- thick with a sumerian accent.)
"The comedy is over" -i pagliacci
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