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This same question was posted in c.g.r.r and I really don't understand
where's the problem.
You DON'T have to call povray for each frame. You can make an animation
by calling povray just ONCE. Where is the problem?
Rainer Mager <rvm### [at] cyber ad jp> wrote:
: my $count = 0;
: while( $count < 10 ) {
: $thing1->{location}->{y}++;
: $test->render( "test", 640, 480 );
: $count++;
: }
I don't see the problem. That's very easy to do in povray:
object { thing1 translate y*clock*10 }
And then calling povray with the parameters +kff10 +kc
(and yes, it will calculate all 10 frames without you needing to start
the program but just once).
--
main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
*_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp. -*/
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