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Mike wrote:
>
> The other thing you bring up is a little more complicated. I don't think it
> would be easy to have an image apply to only one part of an object. That
> would be handled better with parametric mapping, but that would mean having
> to create a UV space for all primitives. For a sphere that should be simple
> enough, since that's pretty much covered by spherical mapping anyway. A box
> would have to be split up a bit. Cylinder even harder. Sor...hmm.
>
> Maybe it could happen someday.
>
> -Mike
>
Maybe it will happen today. ;-) Go to
http://nathan.kopp.com/patched.htm
to get my unofficial version of POV-Ray that includes limited (but mostly bug
free) surface mapping (or parametric mapping or uv mapping or whatever you want
to call it). It currently works for bicubic_patch, mesh, mesh2 (a new syntax
for the mesh object), lathe, sor, sphere, and box.
You could also get the SuperPatch from Twyst's patchstation, since it includes
most of my surface-mapping code (I think it is currently lacking the code for
lathe & sor). If you don't need the lathe/sor stuff, you should probably get
the superpatch since it has all sorts of other really cool features. :-)
Just remember... these are unofficial versions of POV so don't expect any help
from the POV Team.
-Nathan Kopp
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