POV-Ray : Newsgroups : povray.general : Image Map Feature Question/Request : Re: Image Map Feature Question/Request Server Time
13 Aug 2024 07:19:08 EDT (-0400)
  Re: Image Map Feature Question/Request  
From: Nathan Kopp
Date: 15 Nov 1998 15:34:10
Message: <364F39E0.E2E6C58F@Kopp.com>
Mike wrote:
> 
> The other thing you bring up is a little more complicated.  I don't think it
> would be easy to have an image apply to only one part of an object.  That
> would be handled better with parametric mapping, but that would mean having
> to create a UV space for all primitives.  For a sphere that should be simple
> enough, since that's pretty much covered by spherical mapping anyway.  A box
> would have to be split up a bit.  Cylinder even harder.  Sor...hmm.
> 
> Maybe it could happen someday.
> 
> -Mike
> 

Maybe it will happen today.  ;-)  Go to
http://nathan.kopp.com/patched.htm

to get my unofficial version of POV-Ray that includes limited (but mostly bug
free) surface mapping (or parametric mapping or uv mapping or whatever you want
to call it).  It currently works for bicubic_patch, mesh, mesh2 (a new syntax
for the mesh object), lathe, sor, sphere, and box.

You could also get the SuperPatch from Twyst's patchstation, since it includes
most of my surface-mapping code (I think it is currently lacking the code for
lathe & sor).  If you don't need the lathe/sor stuff, you should probably get
the superpatch since it has all sorts of other really cool features.  :-)

Just remember... these are unofficial versions of POV so don't expect any help
from the POV Team.

-Nathan Kopp


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