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Still, trying to model every strand of hair separately is a definite indication
that you have been raytracing too long (courtesy of twysted.net).
I guess if youre VERY good with media, you could achieve something with that.
Not quite realistic, but a general approximation. I saw sth. like that in
binaries.images some time ago.
Just an idea...
Btw. there is a 3DSMax plugin - Hair&Fur or something - that does hair (motion
and everything). Any ideas as to how this is done?
Margus
Ronald L. Parker wrote:
>
> On Sat, 14 Nov 1998 08:24:29 -0600, Mark Nelson <nel### [at] tc umn edu>
> wrote:
>
> >One idea that had
> >come to mind was to use the object bender and write a program to say how
> >much each strand of hair/fur should bend at a given moment.
>
> Ouch! You don't like your computer, do you? Far better to use
> something like my torusspline; object bender makes huge, complex
> CSGs that are terrible overkill for a simple strand of hair.
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