Hi.. I was thinking why in the docs the use of media_attenuation with
fog (not media) is mentioned.. is it possible to create light streams
(like from spolights in a dusty area) with the use of fog and
media_attenuation only? or do i have to use media always? (which takes a
LOAD of time on my cpu with an interval value above 20 ;) )..
Hope reading from you...
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