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Ken wrote:
> In one of the pov versions this was covered quite well
> in the docs. Perhaps it's gone now.
> Anyway your safest route is scale, rotate, then translate.
> Unexpected things will happen if you stray from this order.
>
> Ken Tyler
Another useful trick is to scale, translate and then rotate - the object orbits
at a distance from the origin specified by translate. Scaling should almost
always be first, though.
Margus
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