Drew wrote:
> In my endeavors to render scenes I find myself needing to scale
> translate and rotate objects. Only different things happen if I do them
> in different orders. ie. I had a cylinder I scaled down by .25 in ann
> three axes and I had to translate it -50*z to get it where I wanted it.
> How do theses operations affect each other? Should I always translate
> first, scale and then rotate?
> Drew
In one of the pov versions this was covered quite well
in the docs. Perhaps it's gone now.
Anyway your safest route is scale, rotate, then translate.
Unexpected things will happen if you stray from this order.
Ken Tyler
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