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Nathan Kopp wrote:
> Here is info on the latest version of UVPov, my unofficial version of POV
> that includes UV (surface) mapping among other things. Many of the features
> (such as double_illuminate) are highly experimental, but it should be fun
> to play with. This unofficial version is based on POV-Ray 3.1.
>
> Features:
> Surface Mapping (also part of the SuperPatch)
> Image Pattern (also part of the SuperPatch)
> New mesh syntax (also part of the SuperPatch)
> reset_children warp
> double_illuminate flag
> solid triangle meshes (not very well tested yet)
>
> Source code for the POV-Ray core files, as well as a Windows binary are
> available for download.
>
> Website:
> http://nathan.kopp.com/patched.htm
>
> This release is called "beta 2", but I have a feeling that it will always
> be in beta (that makes it more fun and exciting).
>
> I will continue to expand the number objects that support UV mapping, and
> if anyone wants to help, they can let me know.
>
> -Nathan Kopp
Is 'reset_children warp' the same function like the 'WARP MAP ONLY' - Patch
from PatchStation from Daren Scot Wilson ?
I think, this is the same function or are there differences between both
patches??
Zan Trajkov
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