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Sorry 'bout the misinformation... Sth. I read at the net gave me the wrong
impression.
But if, like your post seems to suggest, 3DNow technology involves float
operations, shouldn't it help in more than just a few places? Is it sth. like an
advanced FPU?
Just curious...
Margus
Ronald L. Parker wrote:
> Actually, 3DNow could help POV-Ray in a few places. 3DNow is just
> floating point operations on more than one operand at a time, it's not
> hardware acceleration of triangle drawing as found on a video card.
> However, to get any real use out of it you'd have to really tweak the
> POV code, at the expense of portability. On top of that, no
> mainstream compilers currently support the 3DNow instruction set.
>
> Optimizing for the K6-2's specific architecture would probably gain
> you more performance than supporting 3DNow. But again, finding a
> compiler that knows how to optimize for a K6-2 would be a real chore.
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