POV-Ray : Newsgroups : povray.newusers : AMD K6-2 and PovRay : Re: AMD K6-2 and PovRay Server Time
6 Sep 2024 08:11:05 EDT (-0400)
  Re: AMD K6-2 and PovRay  
From: Margus Ramst
Date: 2 Nov 1998 05:05:08
Message: <363D83E3.C7327D7@peak.edu.ee>
Sorry 'bout the misinformation... Sth. I read at the net gave me the wrong
impression.
But if, like your post seems to suggest, 3DNow technology involves float
operations, shouldn't it help in more than just a few places? Is it sth. like an
advanced FPU?
Just curious...

Margus

Ronald L. Parker wrote:

> Actually, 3DNow could help POV-Ray in a few places.  3DNow is just
> floating point operations on more than one operand at a time, it's not
> hardware acceleration of triangle drawing as found on a video card.
> However, to get any real use out of it you'd have to really tweak the
> POV code, at the expense of portability.  On top of that, no
> mainstream compilers currently support the 3DNow instruction set.
> 
> Optimizing for the K6-2's specific architecture would probably gain
> you more performance than supporting 3DNow.  But again, finding a
> compiler that knows how to optimize for a K6-2 would be a real chore.


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