POV-Ray : Newsgroups : povray.programming : New UVPov : Re: New UVPov Server Time
29 Jul 2024 02:34:06 EDT (-0400)
  Re: New UVPov  
From: Mike
Date: 30 Oct 1998 16:26:13
Message: <363A2D66.153F75A0@aol.com>
The UV stuff is really nice.  I've succesfully converted Poser3 figures to POV
with full textures using Thomas Baier's win3dspov and the superpatch, which is
really, really wild.  I'll probably post an example to binaries.images in a week
or two.

-Mike

Nathan Kopp wrote:

> Here is info on the latest version of UVPov, my unofficial version of POV
> that includes UV (surface) mapping among other things.  Many of the features
> (such as double_illuminate) are highly experimental, but it should be fun
> to play with.  This unofficial version is based on POV-Ray 3.1.
>
> Features:
>   Surface Mapping  (also part of the SuperPatch)
>   Image Pattern    (also part of the SuperPatch)
>   New mesh syntax  (also part of the SuperPatch)
>   reset_children warp
>   double_illuminate flag
>   solid triangle meshes (not very well tested yet)
>
> Source code for the POV-Ray core files, as well as a Windows binary are
> available for download.
>
> Website:
> http://nathan.kopp.com/patched.htm
>
> This release is called "beta 2", but I have a feeling that it will always
> be in beta (that makes it more fun and exciting).
>
> I will continue to expand the number objects that support UV mapping, and
> if anyone wants to help, they can let me know.
>
> -Nathan Kopp


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