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Here is info on the latest version of UVPov, my unofficial version of POV
that includes UV (surface) mapping among other things. Many of the features
(such as double_illuminate) are highly experimental, but it should be fun
to play with. This unofficial version is based on POV-Ray 3.1.
Features:
Surface Mapping (also part of the SuperPatch)
Image Pattern (also part of the SuperPatch)
New mesh syntax (also part of the SuperPatch)
reset_children warp
double_illuminate flag
solid triangle meshes (not very well tested yet)
Source code for the POV-Ray core files, as well as a Windows binary are
available for download.
Website:
http://nathan.kopp.com/patched.htm
This release is called "beta 2", but I have a feeling that it will always
be in beta (that makes it more fun and exciting).
I will continue to expand the number objects that support UV mapping, and
if anyone wants to help, they can let me know.
-Nathan Kopp
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