POV-Ray : Newsgroups : povray.programming : Noise Function : Re: Noise Function Server Time
29 Jul 2024 02:34:28 EDT (-0400)
  Re: Noise Function  
From: Jerry Anning
Date: 30 Oct 1998 00:16:17
Message: <36394BA9.70E0E967@dhol.com>
Ron Parker wrote:
> 
> On Fri, 30 Oct 1998 07:28:25 +1000, Steven Jones
>         <ste### [at] spiderwebcomau> wrote:
> >Is there a noise function in POV 3.02?
> 
> The answer to this depends on what you're trying to do with it.  If
> you're hacking the POV source code, which is what we discuss in this
> group, then the answer is yes; look in textures.c, the function is
> called (appropriately enough) Noise.
> 
> If, however, you're looking for a function to do what Noise does in
> a POV script, the answer is "no, and you could have found that answer
> much more quickly by reading the fine documentation."
> 
> Finally, if you're looking for someone to write a function to do what
> Noise does in a POV script, then you asked in the right group.  It's
> really easy to add, but nobody's ever asked for it.  Maybe it'll find
> its way into the superpatch before I freeze development on it.

What about the noise3d function from the Isosurface patch?

Jerry Anning
cle### [at] dholcom


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.