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Easy solution would be to add a finish {ambient 1}.
You may need to adjust the ambient and/or pigment.
If you were to use a sky_sphere you lose all hope of having shadowed clouds so
stick with a plane or sphere to put your texture in.
Put the light above and beyond the plane or sphere boundary.
Message <3636D802.14FD7337@ihug.co.nz>, Ross & Alsa typed...
>
>Hi,
>
>I am new to povray and have been trying to create a sphere with a cloud
>map on it that casts shadows as clouds normally would. I have got the
>shadows cast ok but I can not see the cloouds or sky.
>I am using the following pattern. I sort of know whats going wrong but
>can't see how to solve it. If I put a light source below the sphere
>then I can see the clouds fine but when the souce is above I get the
>nice shadows but no sky. Can anyone point out what i am doing wrong??
>
>TIA
>Ross
>
>#declare rFilter=.6
>#declare rTransmit=1
> texture
> {
> pigment
> {
> bozo
> turbulence 0.65
> octaves 6
> omega 0.7
> lambda 2
> color_map
> {
> [0.0 0.1 color rgb <0.85, 0.85, 0.85>
> color rgb <0.75, 0.75, 0.75>]
> [0.1 0.5 color rgb <0.75, 0.75, 0.75>
> color rgbft <1, 1, 1, rFilter, rTransmit>]
> [0.5 1.0 color rgbft <1, 1, 1, rFilter, rTransmit>
> color rgbft <1, 1, 1, rFilter, rTransmit>]
> }
> scale 1000
> }
>
>
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.html
=Bob
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