POV-Ray : Newsgroups : moray.win : Texturing parts of objects? Potential plugin? : Re: Texturing parts of objects? Potential plugin? Server Time
29 Jul 2024 16:32:02 EDT (-0400)
  Re: Texturing parts of objects? Potential plugin?  
From: Nathan Kopp
Date: 21 Oct 1998 19:26:31
Message: <362E5F41.3F014A90@ltu.edu>
Probably an easier way would be to create a gradient (or other pattern)
material_map.  See the POV documentation for more info on material maps.

-Nathan


Johannes Hubert wrote:
> 
> I see (at least) one way how that would be possible, and that could very
> much be a potential plugin:
> 
> To texture for example one half of the object with one texture, the other
> half with a different texture, you could do this: Make an exact copy of the
> object at the same position. Cut away the respective half of each object
> with a plane (for example clipped_by) so that you end up with two halves
> complementing each other into one whole object, but which are actually two
> different objects, so that texturing them differently is no problem.
> It could be possible to automate the whole process with a plug in in some
> way...
> Right now, you'll have to do it by hand...
> 
> Hope it helps,
> Johannes.


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