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Probably an easier way would be to create a gradient (or other pattern)
material_map. See the POV documentation for more info on material maps.
-Nathan
Johannes Hubert wrote:
>
> I see (at least) one way how that would be possible, and that could very
> much be a potential plugin:
>
> To texture for example one half of the object with one texture, the other
> half with a different texture, you could do this: Make an exact copy of the
> object at the same position. Cut away the respective half of each object
> with a plane (for example clipped_by) so that you end up with two halves
> complementing each other into one whole object, but which are actually two
> different objects, so that texturing them differently is no problem.
> It could be possible to automate the whole process with a plug in in some
> way...
> Right now, you'll have to do it by hand...
>
> Hope it helps,
> Johannes.
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