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Paul Mathis wrote:
> pik### [at] inav net wrote:
> >
> > Okay, I am very new at this stuff..
> > I am producing a 3-d game for the PC in C++ language. Since in most
> > of the books I have read, they tell me that ray-tracing is the best for
> > graphics wise (fast). This is where I need help. HOw do I use the
> > POVray images I create in C++???
> >
> > BTW: The game is going to RPG with the genre of
> > gothic horror..
> >
> > If possible please e-mail me at Cod### [at] yahoo com
>
> Raytracing is NOT fast. Perhaps you're confusing it with ray casting?
> they are not the same thing.
>
> If you want to use the OUTPUT of a povray image, meaning the tga format
> file (or whatever format you wish to convert it to), then all you need
> is the C++ code for reading the image in. If you want to use the scene
> file itself, then you're not only in for a lot of work, but you're going
> to seriously cripple the speed of your game. Povray scene files are not
> designed to be rendered on the fly.
>
> -Paul Mathis
> aka Restil
> pma### [at] dfw net
So I must deduce that PovRay is not the best choice for implementing
demanding reltime animations. Does anybody know another tool that could be
interesting at this regard?
Thanks in advance,
Francesco
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