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Dan Connelly wrote:
> Vue d'Esprit 2, a full object renderer in the Bryce style
> (but MUCH better, IMHO) has a feature in which a blur
> can be specified for transparent or reflective object --
> lightrays which encounter the surface are split to make
> a blurred reflection or transmission.
>
> This is a very nice feature, I think. It is a potential
> upgrade for POV.
My WyzPOV patch can do blurred reflections, and I'll be adding blurred
transparency as soon as I have time. Take a look at
http://www.worldaxes.com/paul_fam/povray
--
Mike Paul
mbp### [at] locke ccil org
http://www.worldaxes.com/paul_fam
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