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The speckled look is from POV taking random samples through the media.
Increasing the sampling will make it smoother. Decreasing the brightness of the
media can also help.
-Mike
Fabio Pellacini wrote:
> Hi,
> I am very interested in volumetric rendering, and since now POV have this
> ability I try to play with it just a bit.
> The fact is that I can only render volumetric fire or clouds that appears to
> be "pointilized". I mea I can't get a continuos color inside the flame for
> example. The fact is that if you take a photo of a flamne, the "interior"
> appears continuos, so the question is,
> there is some ways of taking away the pointilized effect?
>
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