|
 |
pik### [at] inav net wrote:
>
> Okay, I am very new at this stuff..
> I am producing a 3-d game for the PC in C++ language. Since in most
> of the books I have read, they tell me that ray-tracing is the best for
> graphics wise (fast). This is where I need help. HOw do I use the
> POVray images I create in C++???
>
> BTW: The game is going to RPG with the genre of
> gothic horror..
>
> If possible please e-mail me at Cod### [at] yahoo com
Raytracing is NOT fast. Perhaps you're confusing it with ray casting?
they are not the same thing.
If you want to use the OUTPUT of a povray image, meaning the tga format
file (or whatever format you wish to convert it to), then all you need
is the C++ code for reading the image in. If you want to use the scene
file itself, then you're not only in for a lot of work, but you're going
to seriously cripple the speed of your game. Povray scene files are not
designed to be rendered on the fly.
-Paul Mathis
aka Restil
pma### [at] dfw net
Post a reply to this message
|
 |