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On Sat, 19 Sep 1998 21:46:45 -0400, Nathan Kopp <nk8### [at] ltu edu>
wrote:
>Ok... there seems to be a bug in POV's sphere scaling code. If you have a
>sphere and you scale it uniformly, it will simply multiply the radius by your
>scale factor instead of using a transformation matrix. This is a speed
>improvement under some circumstances, but it seems to lead to a bug when
>the radius is veryu small.
Here's the culprit, from the windows config.h file:
#define EPSILON 1.0e-5
I changed this to
#define EPSILON 1.0e-12
and, for good measure, added
#define SNGL double
#define COLC double
and the problem went away.
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