POV-Ray : Newsgroups : povray.programming : sphere scaling bug : Re: sphere scaling bug Server Time
29 Jul 2024 04:23:05 EDT (-0400)
  Re: sphere scaling bug  
From: Ronald L  Parker
Date: 20 Sep 1998 17:51:56
Message: <36056a6f.234692888@news.povray.org>
On Sun, 20 Sep 1998 18:59:56 GMT, par### [at] mailfwicom (Ronald L.
Parker) wrote:

>On Sun, 20 Sep 1998 14:52:45 -0400, Nathan Kopp <nk8### [at] ltuedu>
>wrote:
>
>>Sorry, I forgot to mention that this was with POV-Ray for WINDOWS.  One thing
>>that I'm interested in, too, is how much of a speedup the multiply-the-radius
>>optimization provides.  Although I guess that when it comes to ray-tracing,
>>any little speedup helps!
>
>Erm... my fix was for pov-ray for windows, too.  Look in the windows
>directory for a file called config.h.  Change epsilon and add those
>other two #defines.  Recompile.  Your spheres now render the same
>size.  But who knows why epsilon was so big or what else this change
>might break in heightfields etc.

Oops... changing COLC to a double breaks Moray's preview.  Better
leave that one alone.


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