POV-Ray : Newsgroups : moray.win : rotation : Re: rotation Server Time
29 Jul 2024 18:16:06 EDT (-0400)
  Re: rotation  
From: Roland Vansteenkiste
Date: 7 Sep 1998 01:37:31
Message: <35f361c9.1793659@news.povray.org>
On Sun, 6 Sep 1998 11:14:17 +0200, "Johannes Hubert"
<jhu### [at] algonetse> wrote:

>Roland Vansteenkiste wrote in message <35f221ac.2750852@news.povray.org>...
>>Transformations in Moray always happens in the same order , scale ,
>>rotate, translate. Is there a way to change this order?
>
>>
>
>No.
>And if you think about it, it is the logical way too... :-)
>Even the POV-Ray docs say somewhere, that this is the way one should create
>his objects.

In most cases it is . But suppose you want to ceate a simple roof with
tree  angles  of  60 degrees. The easiest way is to create a box
centered at the world origin rotate is 45 degrees , scale it properly
in the X direction and then translate it to its final location. In
Povray its easy but in Moray it seems impossible. Pitty


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