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Hi Eiko.
There was a bug in povray 2.x in the pseudo-random number generator used for
turbulence, bozo, agate etc. This bug has been fixed in 3.x, but if you were
using POV-Ray 2.2 on an non-unix machine the textures will most probably
differ. Anyway, if this is the problem, the way they look in 3.x is the way
they should look, though I know this isn't of much help.
Regards,
Peter
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